Forest Sigils: VR Interaction Mechanic
January, 2019.
This prototype interaction mechanic was made for a story-driven Virtual Reality project I was involved in a few years back. Sadly this part of the narrative was cut so it never saw the light of day but here it is, in a freshly created environment.
Developed in Unity, using a combination of physics colliders and the Shuriken particle system.
The clips below provide a closer look at the featured environment…
Roles: Designer, Developer, 3D Artist.