Tech Step War Machine: 3D Model
August, 2017.
High poly 3D asset. Modelled in Blender, textured in Substance Painter then back to Blender for rendering with Cycles.
I made this while watching Mihailo Radosevic’s ‘3D Asset Production’ course on Learn Squared. The course examples are taught in 3DS Max rather than Blender but as with all these tools, the principles are largely universal.
Roles: 3D Artist.